Configures a procedural grid with optional minor and major line components.
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#include <a3d/visual/Ground.h>
Configures a procedural grid with optional minor and major line components.
Definition at line 47 of file Ground.h.
◆ color
| Color a3d::Ground::Procedural::Grid::color {} |
Base ground color between grid lines.
Definition at line 51 of file Ground.h.
◆ major
| std::optional<GridComponent> a3d::Ground::Procedural::Grid::major {} |
Optional major grid lines.
Definition at line 53 of file Ground.h.
◆ minor
| std::optional<GridComponent> a3d::Ground::Procedural::Grid::minor {} |
Optional minor grid lines.
Definition at line 52 of file Ground.h.
◆ specularExponent
| float a3d::Ground::Procedural::Grid::specularExponent |
Initial value:
Phong specular exponent; must be greater than zero; higher values produce narrower highlights.
Definition at line 56 of file Ground.h.
◆ specularIntensity
| float a3d::Ground::Procedural::Grid::specularIntensity |
Initial value:
Phong specular intensity coefficient; must be non-negative; zero disables specular highlights.
Definition at line 54 of file Ground.h.
The documentation for this struct was generated from the following file: