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Avara3D 0.2.0
C++ API reference
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Configures a procedurally rendered ground fill. More...
#include <a3d/visual/Ground.h>
Classes | |
| struct | Grid |
| Configures a procedural grid with optional minor and major line components. More... | |
| struct | GridComponent |
| Configures one set of procedural grid lines. More... | |
Public Types | |
| using | Content = std::variant< Grid > |
| Supported procedural ground content. More... | |
Public Attributes | |
| Content | content {Grid {}} |
| Procedural content to render. More... | |
| using a3d::Ground::Procedural::Content = std::variant<Grid> |
Procedural content to render.