Avara3D 0.2.0
C++ API reference
a3d::Ground::Procedural Struct Reference

Configures a procedurally rendered ground fill. More...

#include <a3d/visual/Ground.h>

Classes

struct  Grid
 Configures a procedural grid with optional minor and major line components. More...
 
struct  GridComponent
 Configures one set of procedural grid lines. More...
 

Public Types

using Content = std::variant< Grid >
 Supported procedural ground content. More...
 

Public Attributes

Content content {Grid {}}
 Procedural content to render. More...
 

Detailed Description

Configures a procedurally rendered ground fill.

Definition at line 30 of file Ground.h.

Member Typedef Documentation

◆ Content

using a3d::Ground::Procedural::Content = std::variant<Grid>

Supported procedural ground content.

Definition at line 61 of file Ground.h.

Member Data Documentation

◆ content

Content a3d::Ground::Procedural::content {Grid {}}

Procedural content to render.

Definition at line 65 of file Ground.h.


The documentation for this struct was generated from the following file: