Configures one set of procedural grid lines.
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#include <a3d/visual/Ground.h>
Configures one set of procedural grid lines.
Definition at line 35 of file Ground.h.
◆ color
| Color a3d::Ground::Procedural::GridComponent::color {} |
Grid-line color.
Definition at line 39 of file Ground.h.
◆ lineWidthPixels
| float a3d::Ground::Procedural::GridComponent::lineWidthPixels {1.0f} |
Grid-line width in pixels; must be greater than zero.
Definition at line 42 of file Ground.h.
◆ reliefStrength
| float a3d::Ground::Procedural::GridComponent::reliefStrength {0.0f} |
Strength of procedural grid relief; zero disables relief.
Definition at line 43 of file Ground.h.
◆ spacing
| float a3d::Ground::Procedural::GridComponent::spacing |
Initial value:
Distance between grid lines in scene units; must be greater than zero.
Definition at line 40 of file Ground.h.
The documentation for this struct was generated from the following file: