#include <a3d/Math.h>
Definition at line 439 of file Math.h.
◆ u32vec4() [1/6]
| a3d::math::u32vec4::u32vec4 |
( |
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◆ u32vec4() [2/6]
| a3d::math::u32vec4::u32vec4 |
( |
u32 |
x_, |
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u32 |
y_, |
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u32 |
z_, |
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u32 |
w_ |
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) |
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◆ u32vec4() [3/6]
| a3d::math::u32vec4::u32vec4 |
( |
const u32vec3 & |
v, |
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u32 |
w_ |
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) |
| |
◆ u32vec4() [4/6]
| a3d::math::u32vec4::u32vec4 |
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u32 |
n | ) |
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explicit |
◆ u32vec4() [5/6]
| a3d::math::u32vec4::u32vec4 |
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const u32vec2 & |
v | ) |
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explicit |
◆ u32vec4() [6/6]
| a3d::math::u32vec4::u32vec4 |
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const u32vec3 & |
v | ) |
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explicit |
◆ operator[]() [1/2]
| u32 & a3d::math::u32vec4::operator[] |
( |
std::size_t |
i | ) |
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◆ operator[]() [2/2]
| const u32 & a3d::math::u32vec4::operator[] |
( |
std::size_t |
i | ) |
const |
| u32 a3d::math::u32vec4::x |
The documentation for this struct was generated from the following file: