#include <a3d/Math.h>
Definition at line 427 of file Math.h.
◆ u32vec3() [1/6]
| a3d::math::u32vec3::u32vec3 |
( |
| ) |
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◆ u32vec3() [2/6]
| a3d::math::u32vec3::u32vec3 |
( |
u32 |
x_, |
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u32 |
y_, |
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u32 |
z_ |
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) |
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◆ u32vec3() [3/6]
| a3d::math::u32vec3::u32vec3 |
( |
const u32vec2 & |
v, |
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u32 |
z_ |
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) |
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◆ u32vec3() [4/6]
| a3d::math::u32vec3::u32vec3 |
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u32 |
n | ) |
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explicit |
◆ u32vec3() [5/6]
| a3d::math::u32vec3::u32vec3 |
( |
const u32vec2 & |
v | ) |
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explicit |
◆ u32vec3() [6/6]
| a3d::math::u32vec3::u32vec3 |
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const u32vec4 & |
v | ) |
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explicit |
◆ operator[]() [1/2]
| u32 & a3d::math::u32vec3::operator[] |
( |
std::size_t |
i | ) |
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◆ operator[]() [2/2]
| const u32 & a3d::math::u32vec3::operator[] |
( |
std::size_t |
i | ) |
const |
| u32 a3d::math::u32vec3::x |
The documentation for this struct was generated from the following file: