#include <a3d/Math.h>
Definition at line 155 of file Math.h.
◆ f32vec4() [1/6]
| a3d::math::f32vec4::f32vec4 |
( |
| ) |
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◆ f32vec4() [2/6]
| a3d::math::f32vec4::f32vec4 |
( |
f32 |
x_, |
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f32 |
y_, |
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f32 |
z_, |
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f32 |
w_ |
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) |
| |
◆ f32vec4() [3/6]
| a3d::math::f32vec4::f32vec4 |
( |
const f32vec3 & |
v, |
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f32 |
w_ |
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) |
| |
◆ f32vec4() [4/6]
| a3d::math::f32vec4::f32vec4 |
( |
f32 |
n | ) |
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explicit |
◆ f32vec4() [5/6]
| a3d::math::f32vec4::f32vec4 |
( |
const f32vec2 & |
v | ) |
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explicit |
◆ f32vec4() [6/6]
| a3d::math::f32vec4::f32vec4 |
( |
const f32vec3 & |
v | ) |
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explicit |
◆ operator[]() [1/2]
| f32 & a3d::math::f32vec4::operator[] |
( |
std::size_t |
i | ) |
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◆ operator[]() [2/2]
| const f32 & a3d::math::f32vec4::operator[] |
( |
std::size_t |
i | ) |
const |
| f32 a3d::math::f32vec4::r |
| f32 a3d::math::f32vec4::x |
The documentation for this struct was generated from the following file: