Configures a radial transition from the ground fill toward a color.
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#include <a3d/visual/Ground.h>
Configures a radial transition from the ground fill toward a color.
Definition at line 72 of file Ground.h.
◆ center
| math::vec2 a3d::Ground::RadialFade::center {0.0f, 0.0f} |
Center of the radial fade on the ground surface.
Definition at line 77 of file Ground.h.
◆ color
Color approached beyond the fade range.
Definition at line 76 of file Ground.h.
◆ endDistance
| float a3d::Ground::RadialFade::endDistance |
Initial value:
Distance where fading completes; must be greater than startDistance.
Definition at line 80 of file Ground.h.
◆ startDistance
| float a3d::Ground::RadialFade::startDistance |
Initial value:
Distance from the center where fading begins; must be non-negative.
Definition at line 78 of file Ground.h.
The documentation for this struct was generated from the following file: