9#ifndef AVARA3D_VISUAL_FOG_H
10#define AVARA3D_VISUAL_FOG_H
Represents a normalized RGBA color.
Configures distance-based fog for a VisualWorld.
float transitionExponent
Fog transition exponent; must be non-negative.
float endDistance
Distance where fog reaches full strength, in scene units; must be greater than startDistance.
float startDistance
Distance where fog begins, in scene units; must be non-negative.