#include <a3d/Math.h>
Definition at line 305 of file Math.h.
◆ i32vec3() [1/6]
| a3d::math::i32vec3::i32vec3 |
( |
| ) |
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◆ i32vec3() [2/6]
| a3d::math::i32vec3::i32vec3 |
( |
i32 |
x_, |
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i32 |
y_, |
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i32 |
z_ |
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) |
| |
◆ i32vec3() [3/6]
| a3d::math::i32vec3::i32vec3 |
( |
const i32vec2 & |
v, |
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i32 |
z_ |
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) |
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◆ i32vec3() [4/6]
| a3d::math::i32vec3::i32vec3 |
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i32 |
n | ) |
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explicit |
◆ i32vec3() [5/6]
| a3d::math::i32vec3::i32vec3 |
( |
const i32vec2 & |
v | ) |
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explicit |
◆ i32vec3() [6/6]
| a3d::math::i32vec3::i32vec3 |
( |
const i32vec4 & |
v | ) |
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explicit |
◆ operator[]() [1/2]
| i32 & a3d::math::i32vec3::operator[] |
( |
std::size_t |
i | ) |
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◆ operator[]() [2/2]
| const i32 & a3d::math::i32vec3::operator[] |
( |
std::size_t |
i | ) |
const |
| i32 a3d::math::i32vec3::x |
The documentation for this struct was generated from the following file: