Avara3D
0.2.0
C++ API reference
a3d::PhysicsBody Member List
This is the complete list of members for
a3d::PhysicsBody
, including all inherited members.
affectedByGravity
() const
a3d::PhysicsBody
affectedByGravity
(bool affectedByGravity)
a3d::PhysicsBody
allowsResting
() const
a3d::PhysicsBody
allowsResting
(bool allowsResting)
a3d::PhysicsBody
angularDamping
() const
a3d::PhysicsBody
angularDamping
(float damping)
a3d::PhysicsBody
angularFactor
() const
a3d::PhysicsBody
angularFactor
(const math::vec3 &factor)
a3d::PhysicsBody
angularSleepingThreshold
() const
a3d::PhysicsBody
angularSleepingThreshold
(float threshold)
a3d::PhysicsBody
angularVelocity
() const
a3d::PhysicsBody
angularVelocity
(const math::vec3 &velocity)
a3d::PhysicsBody
applyForce
(const math::vec3 &force, bool impulse)
a3d::PhysicsBody
applyForce
(const math::vec3 &force, const math::vec3 &location, bool impulse)
a3d::PhysicsBody
applyTorque
(const math::vec3 &torque, bool impulse)
a3d::PhysicsBody
autocalculatesCenterOfMass
() const
a3d::PhysicsBody
autocalculatesCenterOfMass
(bool autocalculate)
a3d::PhysicsBody
autocalculatesMomentOfInertia
() const
a3d::PhysicsBody
autocalculatesMomentOfInertia
(bool autocalculate)
a3d::PhysicsBody
ccdEnabled
(bool enabled)
a3d::PhysicsBody
ccdEnabled
() const
a3d::PhysicsBody
ccdMotionThreshold
(float distance)
a3d::PhysicsBody
ccdMotionThreshold
() const
a3d::PhysicsBody
ccdSweptSphereRadius
(float radius)
a3d::PhysicsBody
ccdSweptSphereRadius
() const
a3d::PhysicsBody
centerOfMass
() const
a3d::PhysicsBody
centerOfMass
(const math::vec3 &offset)
a3d::PhysicsBody
centerOfMassCalculation
() const
a3d::PhysicsBody
centerOfMassCalculation
(CenterOfMassCalculation calculation)
a3d::PhysicsBody
CenterOfMassCalculation
enum name
a3d::PhysicsBody
clearForces
()
a3d::PhysicsBody
DynamicBody
()
a3d::PhysicsBody
static
DynamicBody
(const std::shared_ptr< PhysicsShape > &shape)
a3d::PhysicsBody
static
friction
() const
a3d::PhysicsBody
friction
(float friction)
a3d::PhysicsBody
KinematicBody
()
a3d::PhysicsBody
static
KinematicBody
(const std::shared_ptr< PhysicsShape > &shape)
a3d::PhysicsBody
static
linearDamping
() const
a3d::PhysicsBody
linearDamping
(float damping)
a3d::PhysicsBody
linearFactor
() const
a3d::PhysicsBody
linearFactor
(const math::vec3 &factor)
a3d::PhysicsBody
linearSleepingThreshold
() const
a3d::PhysicsBody
linearSleepingThreshold
(float threshold)
a3d::PhysicsBody
linearVelocity
() const
a3d::PhysicsBody
linearVelocity
(const math::vec3 &velocity)
a3d::PhysicsBody
mass
() const
a3d::PhysicsBody
mass
(float mass)
a3d::PhysicsBody
momentOfInertia
() const
a3d::PhysicsBody
momentOfInertia
(const math::vec3 &moment)
a3d::PhysicsBody
PhysicsBody
(Type type)
a3d::PhysicsBody
explicit
PhysicsBody
(Type type, const std::shared_ptr< PhysicsShape > &shape)
a3d::PhysicsBody
resting
() const
a3d::PhysicsBody
resting
(bool resting)
a3d::PhysicsBody
restitution
() const
a3d::PhysicsBody
restitution
(float restitution)
a3d::PhysicsBody
rollingFriction
() const
a3d::PhysicsBody
rollingFriction
(float friction)
a3d::PhysicsBody
shape
() const
a3d::PhysicsBody
shape
(const std::shared_ptr< PhysicsShape > &shape)
a3d::PhysicsBody
spinningFriction
() const
a3d::PhysicsBody
spinningFriction
(float friction)
a3d::PhysicsBody
StaticBody
()
a3d::PhysicsBody
static
StaticBody
(const std::shared_ptr< PhysicsShape > &shape)
a3d::PhysicsBody
static
totalForce
() const
a3d::PhysicsBody
totalTorque
() const
a3d::PhysicsBody
Type
enum name
a3d::PhysicsBody
type
() const
a3d::PhysicsBody
type
(Type type)
a3d::PhysicsBody
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