Avara3D 0.2.0
C++ API reference
a3d::PhysicsBody Member List

This is the complete list of members for a3d::PhysicsBody, including all inherited members.

affectedByGravity() consta3d::PhysicsBody
affectedByGravity(bool affectedByGravity)a3d::PhysicsBody
allowsResting() consta3d::PhysicsBody
allowsResting(bool allowsResting)a3d::PhysicsBody
angularDamping() consta3d::PhysicsBody
angularDamping(float damping)a3d::PhysicsBody
angularFactor() consta3d::PhysicsBody
angularFactor(const math::vec3 &factor)a3d::PhysicsBody
angularSleepingThreshold() consta3d::PhysicsBody
angularSleepingThreshold(float threshold)a3d::PhysicsBody
angularVelocity() consta3d::PhysicsBody
angularVelocity(const math::vec3 &velocity)a3d::PhysicsBody
applyForce(const math::vec3 &force, bool impulse)a3d::PhysicsBody
applyForce(const math::vec3 &force, const math::vec3 &location, bool impulse)a3d::PhysicsBody
applyTorque(const math::vec3 &torque, bool impulse)a3d::PhysicsBody
autocalculatesCenterOfMass() consta3d::PhysicsBody
autocalculatesCenterOfMass(bool autocalculate)a3d::PhysicsBody
autocalculatesMomentOfInertia() consta3d::PhysicsBody
autocalculatesMomentOfInertia(bool autocalculate)a3d::PhysicsBody
ccdEnabled(bool enabled)a3d::PhysicsBody
ccdEnabled() consta3d::PhysicsBody
ccdMotionThreshold(float distance)a3d::PhysicsBody
ccdMotionThreshold() consta3d::PhysicsBody
ccdSweptSphereRadius(float radius)a3d::PhysicsBody
ccdSweptSphereRadius() consta3d::PhysicsBody
centerOfMass() consta3d::PhysicsBody
centerOfMass(const math::vec3 &offset)a3d::PhysicsBody
centerOfMassCalculation() consta3d::PhysicsBody
centerOfMassCalculation(CenterOfMassCalculation calculation)a3d::PhysicsBody
CenterOfMassCalculation enum namea3d::PhysicsBody
clearForces()a3d::PhysicsBody
DynamicBody()a3d::PhysicsBodystatic
DynamicBody(const std::shared_ptr< PhysicsShape > &shape)a3d::PhysicsBodystatic
friction() consta3d::PhysicsBody
friction(float friction)a3d::PhysicsBody
KinematicBody()a3d::PhysicsBodystatic
KinematicBody(const std::shared_ptr< PhysicsShape > &shape)a3d::PhysicsBodystatic
linearDamping() consta3d::PhysicsBody
linearDamping(float damping)a3d::PhysicsBody
linearFactor() consta3d::PhysicsBody
linearFactor(const math::vec3 &factor)a3d::PhysicsBody
linearSleepingThreshold() consta3d::PhysicsBody
linearSleepingThreshold(float threshold)a3d::PhysicsBody
linearVelocity() consta3d::PhysicsBody
linearVelocity(const math::vec3 &velocity)a3d::PhysicsBody
mass() consta3d::PhysicsBody
mass(float mass)a3d::PhysicsBody
momentOfInertia() consta3d::PhysicsBody
momentOfInertia(const math::vec3 &moment)a3d::PhysicsBody
PhysicsBody(Type type)a3d::PhysicsBodyexplicit
PhysicsBody(Type type, const std::shared_ptr< PhysicsShape > &shape)a3d::PhysicsBody
resting() consta3d::PhysicsBody
resting(bool resting)a3d::PhysicsBody
restitution() consta3d::PhysicsBody
restitution(float restitution)a3d::PhysicsBody
rollingFriction() consta3d::PhysicsBody
rollingFriction(float friction)a3d::PhysicsBody
shape() consta3d::PhysicsBody
shape(const std::shared_ptr< PhysicsShape > &shape)a3d::PhysicsBody
spinningFriction() consta3d::PhysicsBody
spinningFriction(float friction)a3d::PhysicsBody
StaticBody()a3d::PhysicsBodystatic
StaticBody(const std::shared_ptr< PhysicsShape > &shape)a3d::PhysicsBodystatic
totalForce() consta3d::PhysicsBody
totalTorque() consta3d::PhysicsBody
Type enum namea3d::PhysicsBody
type() consta3d::PhysicsBody
type(Type type)a3d::PhysicsBody