|
Avara3D 0.2.0
C++ API reference
|
This is the complete list of members for a3d::Node, including all inherited members.
| addChild(const std::shared_ptr< Node > &node) | a3d::Node | |
| addChildren(const std::vector< std::shared_ptr< Node > > &nodes) | a3d::Node | |
| camera() const | a3d::Node | |
| camera(const std::shared_ptr< Camera > &camera) | a3d::Node | |
| CameraNode(const std::shared_ptr< Camera > &camera) | a3d::Node | static |
| childNamed(const std::string &name, bool resursive=false) const | a3d::Node | |
| children(bool resursive=false) const | a3d::Node | |
| convertFrom(const math::vec3 &pos, const Node &from) | a3d::Node | |
| convertFrom(const math::mat4 &t, const Node &from) | a3d::Node | |
| convertTo(const math::vec3 &pos, const Node &to) | a3d::Node | |
| convertTo(const math::mat4 &t, const Node &to) | a3d::Node | |
| debugOptions() const | a3d::Node | |
| debugOptions(DebugOptions options) | a3d::Node | |
| DebugOptions enum name | a3d::Node | |
| eulerAngles() const | a3d::Node | |
| eulerAngles(const math::vec3 &angles) | a3d::Node | |
| forward() const | a3d::Node | |
| hidden() const | a3d::Node | |
| hidden(bool hidden) | a3d::Node | |
| light() const | a3d::Node | |
| light(const std::shared_ptr< Light > &light) | a3d::Node | |
| LightNode(const std::shared_ptr< Light > &light) | a3d::Node | static |
| mesh() const | a3d::Node | |
| mesh(const std::shared_ptr< Mesh > &mesh) | a3d::Node | |
| MeshNode(const std::shared_ptr< Mesh > &geometry) | a3d::Node | static |
| name() const | a3d::Node | |
| name(const std::string &name) | a3d::Node | |
| NamedNode(const std::string &name) | a3d::Node | static |
| Node() | a3d::Node | |
| Node(const std::string &name) | a3d::Node | explicit |
| Node(const std::shared_ptr< Mesh > &mesh) | a3d::Node | explicit |
| Node(const std::shared_ptr< Light > &light) | a3d::Node | explicit |
| Node(const std::shared_ptr< Camera > &camera) | a3d::Node | explicit |
| orientation() const | a3d::Node | |
| orientation(const math::quat &orientation) | a3d::Node | |
| parent() const | a3d::Node | |
| physicsBody() const | a3d::Node | |
| physicsBody(std::unique_ptr< PhysicsBody > body) | a3d::Node | |
| position() const | a3d::Node | |
| position(const math::vec3 &position) | a3d::Node | |
| removeFromParent() | a3d::Node | |
| renderOrder() const | a3d::Node | |
| renderOrder(int order) | a3d::Node | |
| right() const | a3d::Node | |
| rotation() const | a3d::Node | |
| rotation(const math::vec3 &axis, float angle) | a3d::Node | |
| scale() const | a3d::Node | |
| scale(const math::vec3 &scale) | a3d::Node | |
| scene() const | a3d::Node | |
| transform() const | a3d::Node | |
| transform(const math::mat4 &transform) | a3d::Node | |
| up() const | a3d::Node | |
| worldEulerAngles() const | a3d::Node | |
| worldForward() const | a3d::Node | |
| worldOrientation() const | a3d::Node | |
| worldPosition() const | a3d::Node | |
| worldRight() const | a3d::Node | |
| worldRotation() const | a3d::Node | |
| worldScale() const | a3d::Node | |
| worldTransform() const | a3d::Node | |
| worldUp() const | a3d::Node |