Avara3D 0.2.0
C++ API reference
a3d.h
1//
2// a3d.h
3// avara3d
4//
5// Created by Morgan Davis on 9/20/17.
6// Copyright © 2026 Morgan K Davis. All rights reserved.
7//
8
9#ifndef AVARA3D_A3D_H
10#define AVARA3D_A3D_H
11
12#include "a3d/Application.h"
13#include "a3d/Buffer.h"
14#include "a3d/BuildInfo.h"
15#include "a3d/Color.h"
16#include "a3d/CubeImage.h"
17#include "a3d/Environment.h"
18#include "a3d/Font.h"
19#include "a3d/Image.h"
20#include "a3d/Math.h"
21#include "a3d/Runner.h"
22#include "a3d/SimulationConfig.h"
23#include "a3d/log/Log.h"
24#include "a3d/log/sink/FileLogSink.h"
25#include "a3d/log/sink/StdOutLogSink.h"
26#include "a3d/input/InputContext.h"
27#include "a3d/input/DesktopInputContext.h"
28#include "a3d/extension/Transients.h"
29#include "a3d/extension/Wanderer.h"
30#include "a3d/extension/WanderRotator.h"
31#include "a3d/extension/camera/FlyCameraController.h"
32#include "a3d/extension/camera/TurntableCameraController.h"
33#include "a3d/mesh/AABB.h"
34#include "a3d/mesh/Mesh.h"
35#include "a3d/mesh/MeshElement.h"
36#include "a3d/mesh/Line.h"
37#include "a3d/mesh/Point.h"
38#include "a3d/mesh/primitive/Box.h"
39#include "a3d/mesh/primitive/Capsule.h"
40#include "a3d/mesh/primitive/Cone.h"
41#include "a3d/mesh/primitive/Cylinder.h"
42#include "a3d/mesh/primitive/Dome.h"
43#include "a3d/mesh/primitive/Plane.h"
44#include "a3d/mesh/primitive/RoundedBox.h"
45#include "a3d/mesh/primitive/Sphere.h"
46#include "a3d/mesh/primitive/Spring.h"
47#include "a3d/mesh/primitive/Torus.h"
48#include "a3d/mesh/primitive/TorusKnot.h"
49#include "a3d/mesh/primitive/Tube.h"
50#include "a3d/mesh/primitive/Wedge.h"
51#include "a3d/physics/PhysicsBody.h"
52#include "a3d/physics/PhysicsContact.h"
53#include "a3d/physics/PhysicsWorld.h"
54#include "a3d/physics/shape/PhysicsShape.h"
55#include "a3d/physics/shape/primitive/BoxPhysicsShape.h"
56#include "a3d/physics/shape/primitive/CapsulePhysicsShape.h"
57#include "a3d/physics/shape/primitive/ConePhysicsShape.h"
58#include "a3d/physics/shape/primitive/CylinderPhysicsShape.h"
59#include "a3d/physics/shape/primitive/FinitePlanePhysicsShape.h"
60#include "a3d/physics/shape/primitive/InfinitePlanePhysicsShape.h"
61#include "a3d/physics/shape/primitive/SpherePhysicsShape.h"
62#include "a3d/render/context/RenderContext.h"
63#include "a3d/render/context/Window.h"
64#include "a3d/scene/HitTestResult.h"
65#include "a3d/scene/Node.h"
66#include "a3d/scene/Scene.h"
67#include "a3d/ui/Panel.h"
68#include "a3d/util/Bitmask.h"
69#include "a3d/util/Chrono.h"
70#include "a3d/util/Enum.h"
71#include "a3d/util/Filesystem.h"
72#include "a3d/util/Flow.h"
73#include "a3d/util/Geometry.h"
74#include "a3d/util/PeriodicTrigger.h"
75#include "a3d/util/Snapshot.h"
76#include "a3d/util/String.h"
77#include "a3d/util/Timer.h"
78#include "a3d/visual/Atmosphere.h"
79#include "a3d/visual/Background.h"
80#include "a3d/visual/Fog.h"
81#include "a3d/visual/Ground.h"
82#include "a3d/visual/Surface.h"
83#include "a3d/visual/VisualWorld.h"
84#include "a3d/visual/camera/Camera.h"
85#include "a3d/visual/camera/OrthographicCamera.h"
86#include "a3d/visual/camera/PerspectiveCamera.h"
87#include "a3d/visual/light/AmbientLight.h"
88#include "a3d/visual/light/Attenuation.h"
89#include "a3d/visual/light/DirectionalLight.h"
90#include "a3d/visual/light/Light.h"
91#include "a3d/visual/light/PointLight.h"
92#include "a3d/visual/light/SpotLight.h"
93#include "a3d/visual/material/Material.h"
94#include "a3d/visual/material/Sampler.h"
95#include "a3d/visual/material/Texture.h"
96
97#endif // AVARA3D_A3D_H